How Many Bricks to Build the Future?
In How Many Bricks to Build the Future? participants use wooden blocks and instruction cards to think and talk about big ideas in simple, physical ways. It’s a mix of choreography and sculpture. It’s a collective reading. It’s a game with no winners or losers.
Number of participants: 2-7 (it works best with 6 or 7 people).
Duration: 20 minutes.
Wellcome Collection/ Steven Pocock
How Many Bricks to Build the Future? is a collaborative activity for two or more people playing together in one group. Cards are used to select an abstract word (for example ‘future’ or ‘thought’) that the group must arrange some or all of the objects in response to. The cards also determine how the group works together (for example ‘work in silence’ or ‘think of it as a dance’). The rules are deliberately open so that players work together to deal with any uncertainty.
I absolutely loved How Many Bricks- its physicality is really inviting and satisfying, the performer brings such a perfect seriousness to the absurd process, and the carefully chosen instructions combine in unexpected ways to prompt sometimes surprising conversations.
Holly Gramazio, game designer
An important part of the activity is the selection of a method for working together and then for reflection. Although the game is very open, these methods avoid anyone taking a constant lead and create room for different voices and different kinds of contribution. This is useful for any group dynamic which may have its own established dynamics and hierarchies. The game is not competitive but is about collaboration and awareness of each other’s thinking, creating opportunities to literally see how people think.
Kala Heatherson
How Many Bricks to Build the Future? is a work by Hamish MacPherson, a London-based artist who uses ideas and methods from choreography and dance to think about politics. He makes workshops, games, performances, writings, images and other things in artistic, academic and community contexts. His other games include Breastbeating, a card game simulating an after work session in the pub where the only thing you have to do is complain; and Living Spaces / Dead Spaces, made with Michael Such, winner of the 2016 Golden Cobra Award for Best Somatic Elements.
A delicate piece of game design that allows for real and robust play around what we mean when we try and communicate.
Hannah Nicklin, game designer
Kala Heatherson
Get in touch if you would like to commission How Many Bricks? for your event. How Many Bricks to Build the Future? readings can be conducted for friends and family; used by groups to get to know each other; as a creative warm up; as a devising tool; as an art installation; an educational tool; or as an alternative method of academic discourse, for example at a symposium.
Highlights the power of play and creativity in problem solving, debating and exploring new intellectual territories.