Michael Such

Living Spaces / Dead Spaces


A game about how we change spaces and spaces change us.

For 8­-20 players, around two hours play time.  Requires two interconnected rooms filled with ordinary household objects (for example tables, chairs, blankets, boxes).

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Winner on the Golden Cobra 2016 award for ‘Best use of somatic elements’

“Living Spaces Dead Spaces takes the normal everyday motions of living people, and contrasts them with what those who have passed on will cling to and resonate with. A non-narrative, dialogue-light game that is full of motion, combining deep, contemplative character play with patterns and motion. Creating a greater whole out of the minute actions of each participant, it is a ballet of attachment and letting go. The game takes an uncommon approach to in-character experience, and also uses subtle but strong cues for player communication. When it is really humming we can see this game being a profound, physical and deeply symbolic play experience.”