Michael Such

Living Spaces / Dead Spaces


2016

A game about how we change spaces and spaces change us.

For 8­-20 players, around two hours play time.  Requires two interconnected rooms filled with ordinary household objects (for example tables, chairs, blankets, boxes).

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Winner on the Golden Cobra 2016 award for ‘Best use of somatic elements’


“Living Spaces Dead Spaces takes the normal everyday motions of living people, and contrasts them with what those who have passed on will cling to and resonate with. A non-narrative, dialogue-light game that is full of motion, combining deep, contemplative character play with patterns and motion. Creating a greater whole out of the minute actions of each participant, it is a ballet of attachment and letting go. The game takes an uncommon approach to in-character experience, and also uses subtle but strong cues for player communication. When it is really humming we can see this game being a profound, physical and deeply symbolic play experience.”

“This is so great. So great! Really smart game. So aware of space and movement and physicality. So beautiful, wonderful use of movement, influence, stillness, etc. Especially lovely establishing of patterns vs machine, and the thematic commentary thereof. So much intricate somatic reasoning. I feel like this was the game that last year's planets game was trying to be. Strong nomination for somatic. Uses simple fictional prompts to create intersecting choreography between living and the dead. Really want to see this in play. This game excites.”

- Golden Cobra awards panel





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